Licensing

AKOOL AI Image Generator 2.0

Redesigning AKOOL's core creator workflow to unlock growth,

scalability, and seamless cross-tool conversion

Sole Designer

AI Creation Tool Redesign

End-to-End Design

Internship

Visit Site

+26%

Page Traffic

+18%

Daily Creations

3x

Cross-tool conversions

01

Background

1.1 About AKOOL

Akool is one of the fastest-growing AI creative companies in the US.

7M+

Users

73K

Companies Using

#1

on Inc. 5000 fastest-growing private

company in America

The company builds a suite of AI video generation tools, including Image Generator, Image to Video, Face Swap, Talking

Photo, Avatars, and Video Editing, with the goal of creating a unified ecosystem for creators.

By early 2025, Image-to-Video went viral and tripled daily generations, bringing a large wave of new creators.

This sudden growth exposed critical gaps in the aging Image Generator 1.0, which had never been updated since launch.

1.2 Owning the End-to-End Redesign

I was the 

sole

designer responsible for this redesign.

For Image Generator 2.0, I independently drove:

🔍 UX research

✍️ UI Design

🧩 IA (Information Architecture) redesign

🎨 Design system updates

🔗 Cross-product alignment

📱 Responsive and mobile design

🛠️ Developer handoff and QA

I collaborated primarily with 2 engineers and 1 PM, and delivered the full redesign in 

two month

.

Here’s a quick look at the product before and after the redesign.

Before

After

02

Why Redesign

Before diving into the redesign, it’s important to understand why the old system could no longer support Akool’s growth.

Designed for a simple “upload → generate” workflow

, IG 1.0 lacked the architecture needed for Akool’s fast expansion into a

multi-model, multi-tool ecosystem.

From the old experience, three systemic problems emerged.

Problem 1

A single-purpose IA

couldn’t scale

Problem 2

No normalization layer

across models

Problem 3

The Preview UX broke

the workflow

How these problems appeared in the product:

We needed a system that could 

scale

.

03

Design Strategy

In a fast-moving startup, design is often pulled into short-term fires.

Instead of letting urgency dictate the direction, I intentionally balanced immediate velocity with system-level decisions to

prevent future UX debt

and

support scalable growth

.

1

Shipping Updates

2

Self-driving UX

Beyond Requirements

3

Business Goals

(Aligning the Redesign with)

Click on the different level of the pyramid to view my

corresponding design strategy.

04

Key Design Decisions

4.1 Shifting to a Two-Pane IA

As Image Generator expanded to support new models, multi-image workflows, and cross-tool actions, the original information

architecture began collapsing under increasing structural complexity.

Because the IA was tightly coupled to a linear, step-by-step user flow, users were forced down a single path—making

iteration, result comparison, and reuse increasingly difficult as new features were added.

To unlock scalability, I restructured the workflow into a two-pane system—decoupling creation from result management for

the first time.

Before

A linear IA that forces users down a single path, blocking

iteration and new feature growth.

After

A modular IA that decouples interaction from workflow steps,

supporting iteration, branching, and future tools.

Trade-off

Adopting a two-pane IA required additional engineering effort and refactoring several core components.

Outcome

The redesigned IA became a platform pattern reused across other tools such as Image-to-Video, reducing long-term design

and engineering alignment cost.

4.2 Turning Preview into a Platform-Level Module

Here’s how I uncovered and expanded this problem:

Preview inconsistencies across tools revealed a deeper issue: each product had evolved its own logic and workflows, making

iteration and cross-tool usage increasingly difficult.

Although Preview wasn’t in my scope, the gap would limit future scalability — so I dug deeper instead of designing around it.

What looked like a UI issue turned out to be a missing platform pattern.

I proposed a unified Preview model, aligned PM and engineering on expanding the scope, and scaled the system across nine

products. The pattern is now part of our platform guidelines to ensure consistency moving forward.

Before

After

The unified Preview model now scales consistently across image, video, and audio products.

Before

After

Before

After

Solution

1️⃣ A unified Preview architecture that supports

consistent actions across tools

2️⃣ Clear grouping:

Edit / Send to Tools / Actions

3️⃣ A media-agnostic structure enabling reuse

across image, video, and audio products

Outcome

A reusable preview module with consistent

actions, clearer hierarchies, and seamless

cross-tool conversion.

Now adopted across 9 products and forming

a core part of our platform design system.

4.3 Simplifying a Multi-Image Result Grid

When redesigning the generation history, the core challenge was maintaining clarity as image count and aspect ratios varied.

At first, I tried to design a perfect grid solution. As shown in the attempts below, I mapped out layouts that could handle every

combination of image count and aspect ratio.

However, as requirements shifted—from 8 images to 6, then to 4—engineering feedback made it clear that this approach

would be difficult to build, maintain, and ship reliably.

Continuing down this path was starting to impact other priorities, which made it clear that this wasn’t a sustainable design

approach.

Instead of continuing to enumerate edge cases, I reframed the problem with engineering:

What is the minimum set of layout rules that guarantees a stable and legible preview experience, regardless

of image count or aspect ratio?

Based on this framing, I provided engineering with a small set of clear, implementation-ready design principles to build

against.

Engineering implemented the grid using these rules, while I focused on validating edge cases, reviewing behavior across

breakpoints, and ensuring the principles held consistently in real usage. This shifted complexity away from layout

permutations toward a predictable, scalable system.

This made the layout easier to evolve without redesigning the grid each time requirements changed.

Trade-off

Gave up perfect layouts in rare cases

→ gained lower complexity, faster iteration, and higher confidence in delivery.

4.4 Designing a Unified Model & Style Picker for 100+ AI Models

Image Generator 2.0 marked a structural shift from a single model (Flux) to supporting multiple third-party providers, including

Flux, Recraft, and HiDream.

This introduced significant asymmetry. Recraft alone added over 100 models with different styles, while others offered only a

few—making a flat, model-first list difficult to scale without overwhelming users.

Rather than exposing models directly by provider, I organized the selection experience around visual intent.

This approach separates fast decision-making from deeper exploration, allowing users to choose based on creative intent

while keeping the full catalog accessible.

Trade-off

Chose to organize selection around artistic style

rather than exposing raw model distinctions,

prioritizing user intent over technical accuracy.

Outcome

Enabled fast, predictable model selection across

providers with highly uneven model volumes.

05

Impact

The tool became easier, faster, and more connected.

+26%

Page Traffic

+18%

Daily Creations

+37%

(Upscale / Variation / Modify)

Advanced Editing Tool Usage

Ecosystem Impact

3x

Cross-tool Conversions

More users sending images into

Video, Face Swap, and Talking Photo.

Platform-level Adoption

9

Product Lines 

Redesigned preview module adopted across

Engineering Impact

-50%

Reduction in layout complexity

Enabling faster implementation of future features.

What users and stakeholders said after the redesign:

"This is the first time the preview feels

like a real, scalable product."

-Klein, PM of the product

“Much easier to find models and iterate

on results now!”

-Annonymous User

06

Reflection

This project shaped how I approach system design, problem framing, and product growth. Here are the key takeaways and

what I would explore next.

6.1 Key Takeaways

Wrong assumptions must be corrected by data

We expected art models to be popular; however, data shows that users preferred simple, fast defaults.

This reminded me to verify desirability early and treat usage data as a design signal, not an afterthought.

Design must join the problem-definition stage earlier

Many v1 issues were rooted in early requirements.

Good design decisions depend on good problem framing. I now prioritize upstream alignment with PM and dev team.

6.2 Next Steps

A/B testing model density and grouping

Personalized model recommendations

More user interviews with professional creators

Data-driven refinement of cross-tool workflows

07

Other Designs

Beyond the core redesign, I explored a set of edge cases and responsive patterns to ensure the system remains stable,

predictable, and scalable across different devices, models, and real-world usage scenarios.

These explorations were not the primary focus of the case study, but they reflect how I think about product completeness,

system boundaries, and long-term maintainability.

Error States

Includes processing generation,

generation failure, and safety-blocked

scenarios during image creation.

Empty States

Covers unauthenticated users, empty

generation history, and missing styles for

selected models.

Responsive Layouts

Shows responsive layouts across

desktop, tablet, and mobile, with key

controls and results preserved at every

breakpoint.

Product Extensions

Includes mobile app feature designs, an

Adobe Express plugin, new product

pages, and marketing covers, all

designed by me.

Thanks for taking 

the time to read 

this case study ;D

If the work resonates or 

sparks your curiosity, I’d 

love to chat.

mshuxy@gmail.com

Thank you for Visiting

Eat. Sleep. Design. Repeat.

©Xiaoyang Hu 2025